Second entry for triple Zendikar from da rumbagod.
Pack 1 pick 1:

Geez, the Gear and Gatekeeper are good choices here, i don’t mind the commitment to black but the soooooo veddy hawt Chandra is calling my name
My Pick:

Pack 1 pick 2:

well hello there, i’ll gladly take you kind sir!
My Pick:

Pack 1 pick 3:

weird packs so far...i could go with the croc to cut black but that’s not really cutting black so to stay open i go with the elemental
My Pick:

Pack 1 pick 4:

hmmm, green looks to be open with the basilisk around and black with the scorpion hanging out but i go for the removal
My Pick:

Pack 1 pick 5:

i like the shortcutter, maybe too much but he’s better than the slinger, i do notice the raptor and recluse chatting it up
My Pick:

Pack 1 pick 6:

i’m kinda thinking i’ll utilize Chandra but i need red cards that can do something and the trap is tempting but unreliable since Chandra can’t play until turn 6 optimally. so removal it is
My Pick:

Pack 1 pick 7:

i’d like the hasty for 3 please with a trick on the side if needed
My Pick:

Pack 1 pick 8:

the scrabbler was probably the better pick but i was still hoping to play with chandra and needed some support cards
My Pick:

Pack 1 pick 9:

i like this card and it’s a decent pick this far into the draft
My Pick:

Pack 1 pick 10:

ok, i’ll take the croc tho i doubt he’ll see play
My Pick:

Pack 1 pick 11:

just cutting stuff i don’t want to see played against me
My Pick:

Pack 1 pick 12:

that’s awfully late, gimme!
My Pick:

Pack 1 pick 13:

My Pick:

Pack 1 pick 14:

My Pick:

Pack 1 pick 15:

My Pick:

well, kind of weird pack and not really sure what direction i’m heading in tho i know i’m definitely in red, just not sure about my support color. maybe there will be good things coming up!
Pack 2 pick 1:

maaaaan, decisions decisions...the skyfisher and shepherd are great but there was no white going around last pack and green was sorta around and it’s much too early to be picking up a croc....after a slight debate between the vamp and the chosen i go with the vamp
My Pick:

Pack 2 pick 2:

shiny end??? must...have........but i held off as i see there’s another end along with yet another shepherd, geopede and the white ascension......since i’ve pretty much ruled out white in my mind it’s down to the shiny end or the geo.......geo is great no matter what but i have zilch for removal other than the casualties and with my vamp pick turn 1 i’m thinking i might be able to go with black for my secondary color....so without saying, the foily distracts me and makes its way into my pile
My Pick:

Pack 2 pick 3:

no brainer on the burst here
My Pick:

Pack 2 pick 4:

what a crap pack...i go with the seeker to try and force my secondary color
My Pick:

Pack 2 pick 5:

i’m starting to think that maybe i should have green and i don’t like the null this early nor the ravager so i go with the hasty goblin
My Pick:

Pack 2 pick 6:

nice, i’ll take you sir
My Pick:

Pack 2 pick 7:

it was between the gear and the mosquito and i went with the skeeter to cut me some black
My Pick:

Pack 2 pick 8:

not much for me here
My Pick:

Pack 2 pick 9:

blah pack and i’d rather not have the croc just yet
My Pick:

Pack 2 pick 10:

i’ll take it, he’s at least a cheap blocker and can play havoc in the late game when you’re not worried about land
My Pick:

Pack 2 pick 11:
may see play
My Pick:

Pack 2 pick 12:

nothing of worth now
My Pick:

Pack 2 pick 13:

My Pick:

Pack 2 pick 14:

My Pick:

Pack 2 pick 15:

My Pick:

i managed to determine my secondary color and got some decent cards, let’s see what’s in store for us in pack 3!
Pack 3 pick 1:

i’m praying to god i don’t play against the white drafter at this table.....it was between the giant and the thief and since i didn’t have this card in my collection yet (bad decision making i know) i go with the thief
My Pick:

Pack 3 pick 2:
jeepers...do i go with the diabolist here? how much of an impact will it have in my deck? i’m light on removal and i see the fire and barrage....the fire is only two damage for two spent while the barrage can go to the dome for lethal hopefully.....
My Pick:

Pack 3 pick 3:

well this is interesting, a gear, berserker or sell-sword? maybe even in the torch? have some very nice green in here too......with my other allies i decide that the sell-sword is the better pick here
My Pick:

Pack 3 pick 4:

more black goodness for me.....green is making a nice showing as well
My Pick:

Pack 3 pick 5:

yes i’ll take another one
My Pick:

Pack 3 pick 6:

i’m going to be seriously scared if i go up against a green player at this point.....i take the marauder as i already have both a minotaur and a scope
My Pick:

Pack 3 pick 7:

shrine or bite? if the shrine comes out early it’d be nice....
My Pick:

Pack 3 pick 8:

decent 3 drop for clogging up the ground if necessary
My Pick:

Pack 3 pick 9:

won’t see play in my deck but i don’t want it played against me either
My Pick:

Pack 3 pick 10:

sure, come on in
My Pick:

Pack 3 pick 11:

just cutting the chaff.......nothing remarkable after this
My Pick:

Pack 3 pick 12:

My Pick:

Pack 3 pick 13:

My Pick:

Pack 3 pick 14:

My Pick:

Pack 3 pick 15:

My Pick:

This draft converter created by Benjamin Peebles-Mundy.
Visit the draft converter today!
you can pretty much guess my build, all the removal went in (burst, fire, barrage, end and casualties) while the crits were of course the allies backed up by the vamp, marauder, hexmage, both ruinblasters and seekers, minotaur and skeeter. i went with 17 lands cuz of the scope and had 8 mountain, 8 swamp.
bad guy wins the roll and i keep my opening seven guul draz vampire, 3x swamp, mountain, nimana sell-sword, bala ged thief.
BG plays swamp and passes, i play swamp and lay down the vamp, BG plays another swamp and lays down vampire lacerator and passes. great, should be an interesting match...
i draw highland berserker and laugh thinking my mini-ally theme is going to destroy BG, i slap the berserker down and pass.
BG plays an unkicked marsh casualties and i groan, he plays another swamp, attacks with the vamp and passes.
i draw a ruinous minotaur, lay a swamp and pass.
BG plays forest, lays down a mold shambler, attacks with the vamp and passes.
BG: 18, ME: 16
i draw vampire's bite, lay a swamp, play the sell-sword and pass
BG has no land play, attacks with the vamp and shambler and i decide if i want to block or maximize my Thief.....i let the damage through and BG lays down....a sell-sword.
i play the Thief and spy a cobra trap and stonework puma and drop the puma into the graveyard, throw down another swamp and pass
BG attacks with everything and i block the vamp with my thief, his sell-sword with mine and BG disfigure's my sell-sword but i respond with my bite and all 4 cards go to the graveyard with the shambler getting through for damage
BG: 16, ME: 8
i draw a spire barrage and curse as i need another mountain to even play the minotaur, i lay down my last swamp and pass knowing i'll take 3 damage dropping me to 5 and needing my non-existant removal to top deck
BG attacks with the shambler and then lays down blood seeker and passes
i draw akoum refuge, play the refuge and barrage on the seeker and pass
BG plays a thief of his own and now i see i'm into a mini-ally mirror match....lots of black flowing around apparently or at least everyone opened the same print run, geesh. he attacks with the shambler after forcing my minotaur into the graveyard and passes.
i draw zektar shrine expedition and concede the game
bummer, he had everything while my deck stalled, i board out the shrine and bring in goblin war paint and pray for a better game as i'm one game away from not getting any prize
i'm on the draw with akoum refuge, [bala ged thief], surrakar marauder, punishing fire, nimana sell-sword, spire barrage and a mountain. i lay the refuge down and pass.
BG plays a swamp and passes
i draw a swamp, lay down the mountain, play the marauder and pass
BG plays a forest and passes
i draw a swamp, play a swamp, attack and pass
BG plays a swamp and passes
i draw a swamp, attack with the marauder, play a swamp and cast out the sell-sword which promptly dies to disfigure before the counter can be applied....right here i'm thinking the BG has a monster hand and isn't too concerned with what i have or he just drew the disfigure and was waiting to maximize its play, either way i'm worried at this point about my chances of winning this match
BG plays a forest and lays down his own sell-sword and passes
i draw a swamp, attack with the marauder, he blocks and i punish his sell-sword with fire and they both go to the graveyard, i lay down a swamp and pass
BG plays another forest and lays down yet another sell-sword. geez i'm in trouble even at 21 life i'm thinking this...
i draw yet another swamp, play the thief and force his cobra trap into the graveyard and pass
BG plays a swamp, lays down his own thief and kicks my barrage into the graveyard after spying the other swamp i'm holding, he attacks with the sell-sword which i let through
BG: 16, ME 17
i draw my berserker, play him out and spy his puma and hearstabber mosquito, which is the better discard? i go with the puma even though BG is close to kicked mosquito mana. i stupidly attack with the thief and he lets it through, i lay down my last swamp and pass
BG gets a forest, plays the kicked mosquito on my berserker and dives in for 6 points of damage and passes
i draw my explorer's scope and know the game is over which it promptly is as the next couple turns for me reveal my goblin ruinblaster and a magma rift
blah, that was just disheartening as i thought i created a fairly competitive deck but none of my removal came out to play....oh well, until next time!
5 Comments to “Zendikar 4-3-2-2 with da rumbagod”
Write a comment
You need to login.























I agreed with most of your picks and I think Black/Red was the way to go.
Roil Elemental is not that good. To me he is way too slow. I would never pick it over Windrider Eel.
Both your decks were not that fast. I think a mindsludge would have been very good in your deck.
A couple of random thoughts:
- I would always play an 18th land instead of Explorer’s Scope, unless you have some landfall triggers or a high mana curve. I’ve seen too many games where the Scope just gets you 1 or even 0 lands, and then it was a waste of a card and mana. If the extra land will be making your creatures bigger or gaining you life or accelerating to your trump cards, then it’s worth it, but otherwise I’d rather just play a reliable land.
- You have 2 Spire Barrages and only 8 Mountains, which in my experience won’t let you cast Barrage for more than 3 damage most games. Not worth it for the mana cost. In P3P2 and P3P5, you had the chance to pick up another Punishing Fire and a Slaughter Cry, both of which I think are better removal/extra damage for a split black/red aggressive deck.
- This happens to me pretty often too, where you see a couple of Adventuring Gears, but there’s always some other card that seems slightly better, and then you end up with no Gear. In this draft, I might take it over the Mosquito P2P7, not because it’s definitely better than the skeeter, but because you might not see another one, and it lets your army of little guys race so much faster.
Thanks for sharing. Better luck next time!
It’s always hard to make the switch out of colors (especially when you have something strong, like here with the Marsh Casualties, but green was definitely open the whole draft. The tricky thing about determining what is open, is that blue also looked open (to me) the first pack, but that might have been a misread on my part, because it wasn’t all that strong pack 3.
The black looked like it was getting pretty viciously cut in the first pack (pick 4 scorpion was that last decent thing you saw in the pack), which is why I’ve almost entirely stopped drafting the color. Given how heavy the black commitment is, I think you should be very wary about how it is coming and be willing to jump out of it if you aren’t seeing much in the first pack.
Despite marsh casualties being one of the best cards in zen limited, you shouldn’t try to force black so hard. Going into pack 2 it was your one and only black card and costs BB. Add in the fact that your p2p1 is a black one drop and p2p2 is also BB, you pretty much have to have black as your main or an even split with red.
You could very easily have ended up with a solid Rg deck packing lots of removal. You could have had a couple Gladehearts to beat other aggro decks at racing, with enough burn to carry through to late game. Also, spire barrage over punishing fire is not the right pick in pretty much any deck.
thanks for the feedback. looking back, i definitely could have moved into green and maybe come away with something more than a first round loss.